The Röt Hafen Saga |
An internet novel by Carlos (Los) Lourenco |
This Page:
Forward
Acknowledgements
Copyright
Game Related Links
A Personal Note
This Article:
Action at Röt Hafen
Callout
Sizing Up The Situation
Looking For Trouble
Operation Harbringer
War in the Minor Key
Adler Tag
Choke Point
Charlie's Cat
The Hunters
Caught in the Grinder
Nice Try
Flug's Rescue
Back to Articles of Interest page
Forward (by Thomas Barclay) |
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I am taking shameless advantage of my editorial status to add a forward to the Röt Hafen Saga.
The work hardly requires a forward, but I think it deserves one. It is a large work (> 250,000 words)
into which many an hour has been invested for no profit other than the joy of the work and the
enjoyment of the readers. We present it here on stargrunt.ca with great pleasure, in its
entirety. It has been modified to fit our presentation format and to correct the occasional typo or
spelling error, but the content remains essentially pure and unchanged.
The Röt Hafen Saga is a story about some of the earliest Human-Kra'Vak interactions and
gives us one possible view of the early stages of the First Intersentient War. It presents some
ideas on the way that conventional and unconventional forces operate in the GZGverse and it
gives us a little bit of a glimpse at one author's version of the Kra'Vak. It is, as most work created
by the fans of the Ground Zero Games universe, non-canonical and unofficial. But it does represent
one view of how things could be, and a compelling vision at that.
For the information of those who may not know him, Carlos is a United States Army Special
Forces soldier who tends to spend large chunks of his time away visiting interesting places and
doing missions which pretty much require an Elite RED-1 quality counter. But this day job gives
Carlos a good feel for the military millieu and some neat ideas for how Special Operations might
be carried out in the future. His experience also gives him a good feel for the kind of men that
serve in these units and the way they carry themselves and how they should best be portrayed.
The interesting part of this work is not only that it obviously entertains a certain "reality",
but also that much of it was played out at the game table, from small unit actions to large scale
fleet battles, using Ground Zero Games rules (and of course the obligatory house mods!). This
just shows what a motivated gamer (read: individual of questionable sanity) can accomplish. It
also illustrates in some detail how one can put together a series of linked games to form an
interesting campaign and how that campaign can be documented for the benefit of other gamers.
The question one might think to ask is: Which came first, the games that spawned
the saga or the ideas for the novel which lead to scenarios? (more on this point later)
Readers should find this story gripping and action-packed. It is, as the old saying goes,
"a page turner" (or perhaps, in the electronic world, "a button-clicker"). My hope is that each
and every one of you will enjoy it as much as I did and that you will take the time to visit
Los' website and drop him some
positive feedback. He deserves it after this gigantic effort and he undoubtedly will appreciate it!
But, I digress. I'm good at that! Anyway, stop reading my work, go to the left side nav bar,
and start reading Röt Hafen! (Of course, you should read the acknowledgements and copyright
statement and visit the game links too, but you can do that later!).
Acknowledgements (by Carlos Lourenco) |
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Thanks to everyone who helped me through this project, too many to name. First off all to the
readers, many of whom I don't know but who kept up a steady stream of emails for the past 18
months. This story is for you.
Thanks to all on the GZG mailing list for providing the motivation to start this and the
encouragement to keep going. And in particular: Jon Tuffley for cooking up the great GZG series of
games, Tom Barclay, Owen Glover (the real one) Brian Bell, Chris Deboe, Beth Fulton, Jon Davis,
Marc Kochte, Will Keyser, Bob Makowsky, Tim Jones (for the great graphics) and everyone else who
has sent me feedback, criticism, advise, graphics and help along the way.
All errors in this work are mine alone but everything done right is the sum of all of the contributions.
I'd also like to thank the real members of ODA 946 and other Company A guys I've served with. Together they
provided the experiences that form the foundation for the action here, (especially Ken).
Special acknowledgements must be made to the people who contributes the images which
helped realize the Röt Hafen Saga. These people include....
Two last people to thank: One is my beautiful wife Natalie. She put up with all these late nights of
obsession and also helped with the proofing (I am going to go back and incorporate all the changes
now as well as add more GZG-gming pertinent information) and the other is Kurt Wasserman. He
provided close on-going technical support and also helped me game out many of these battles,
acting patiently as the kra'Vak commander while fighting usually with one arm tied behind his back.
Weaselboy is da man!
Copyright Notice |
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First, I refer readers to our site copyright notice here. Further to the general
statement of copyright, Carlos has added his own statement which also applies (reproduced following
my notes). The content of the Röt Hafen Saga is exclusively the intellectual property of Carlos
Lourenco and our reproduction of his e-novel here is done with his written permission.
The Röt Hafen Saga, ©Carlos Lourenco, 1998.
Los' Notice:
I have written these stories for no other reason than pure enjoyment.
The terms NSL, NAC and maybe a few others are copyright Ground Zero Games. Their use in
the story is without permission and not meant as a challenge to said copyrights. If you plan to post
it to your page GIVE ME CREDIT. ENJOY! These stories may not be used by anyone for profit
or for sale. Copywright: Carlos Lourenco 1998.
Game Related Links |
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The table below contains hyperlinks to various scenarios and other articles that relate to the Röt Hafen Saga.
Subject |
Link |
CSAR recovery of a downed pilot |
Flug's Rescue |
Röt Hafen musical score |
Track List |
Full Thrust Fleet Book scenario |
Actions at Röt Hafen |
Personal Note (by Thomas Barclay) |
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I've know Los for at least three and a half years now. He is a great guy
and through him I met Magic and K'rrt who are also great fellows. I've had the
pleasure of gaming with Los, Magic and Kr'rt and GMing
GZG-ECC tournament
events such as Can-Am FMA Skirmish and A Grey Day To Die w
ith Los.
Since first befriending Carlos online, I've enjoyed myself corresponding with him and find we
share many views on our hobby and the world at large. Here is a picture of us
(Los is the one on the left) at ECC III where we ran the huge Grey Day game.
The other thing I really like about Los (and Magic and K'rrt) is that they seem fundamentally
unable to beat the Canadians at Can-Am Formula De. Perhaps they need some
instructions on where the throttle is located or a course in the correct use of the gearshift?
Or in Magic's case, there may be a need for a Halon system for his engine bay. The only American
who has shown any ability beyond rudimentary in this particular arena is Jon Davis, as those who
passed him tended to exit race in great balls of flaming debris. Our conclusion from this evidence
is that Mr. Davis is, in fact, a Predator using a new form of cloaking technology (disguising himself
as a Java programmer/wargamer geek) and not, in fact, an American.
Jon, we know what you really are... and we will be sending the 'W'-Files agents Skuller
and Moldy to speak to you....
I am looking forward to seeing Carlos at GZG-ECC V and to playing many a future game with him
and having his advice on military matters to the benefit of the quality of this website. His insights
will continue to prove invaluable to myself and the GZG community as a whole.
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