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"The Mercenaries" - The Lightning Division
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By John Atkinson
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This Page:
Unit Introduction
Detailed TO&E
Weapons and Equipment
An Introduction to The Lightning Division |
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The Lightning Division is an example of a mercenary
unit that's more sucessful marketing than actual
fighting power. Its' very name is a misnomer, as in
size it is much more of a large brigade. In
firepower, it is a weak brigade.
In accordance with
long-standing custom, the Division's commander is a Colonel,
and the 'Regiments' (large batallions) are commanded by
Lieutenant Colonels.
The Lightning Division is
recruited from a variety of sources, and is notionally
registered in Sweden. The language of command is
English, and terms and titles are a mix of US and UK
practice.
The Lightning Division is tailored for
security commitments and low-intensity conflicts. It
very carefully avoids contracts that would place it in
conflict with serious mechanized or armored units. It
has no counter-battery assets to deal with enemy
artillery, and very little armor, anti-armor, EW, or
anti-aircraft capability. There are mortars, but few
even of them.
Naming the unit a "Division" is a pure
marketing ploy, and several other aspects are also
straight marketing. The division uses a pure-black
uniform and paint scheme that is very intimidating to
disguise the fact that the unit actually has very low
firepower and no mobility.
The Lightning Division - TO&E |
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Summary
- Division Headquarters
- Recon Company
- Artillery Battery
- Air Defense Company
- 3 Infantry Regiments
- Headquarters Company
- 4 x Infantry Companies
- Headquarters Section
- 3 x Infantry Platoons
- Mortar Section
- Weapons Company
- Headquarters Section
- Mortar Platoon
- Recon Platoon
Recon Company (5 Officers, 37 Other Ranks)
HQ Troop (2 Officers, 4 ORs)
2 Armored Cars, 3 crew per Car.
3 x Recce Troops (1 Officer, 11 ORs each)
4 Armored Cars, 3 crew per Car.
Artillery Battery (2 Officers, 58 Other Ranks)
HQ Section (2 Officer, 10 ORs)
The HQ section of the Artillery Battery includes the battery commander and 2IC, trained Forward Observers, and signals specialists. 3 Jeeps, 1 Light Truck.
4 x Gun Teams (12 ORs each)
2 105mm Towed RAM Howitzers, 2 Light Trucks, 6 crew per gun.
Air Defense Company (2 Officers, 24 Other Ranks)
HQ Section (2 Officer, 6 ORs)
The HQ section of the Air Defense Company includes the company commander, 2IC, and signals specialists.
4 x AD Teams (4 ORs each)
2 Armored Cars, ADS Version, 2 crew per Car.
Infantry Company (5 Officer, 119 Other Ranks)
HQ Section (2 Officers, 6 ORs)
Commander, 2IC, 1SG, Supply Sergeant, Commander's driver, Armorer, 2 Signallers, 2xJeeps,
1xLight Truck
3 Infantry Platoons (1 Officer, 35 ORs each)
Platoon Headquarters: Platoon Commander, Platoon Sergeant, Medic
3 Rifle Squads: Squad Leader, fire team A (Team Leader, GPMG gunner, assistant GPMG gunner, 2 rifleman),
fire team B (Team Leader, RPG gunner, assistant RPG gunner, 2 riflemen).
Mortar Section (8 ORs)
2 60mm mortars, 3 crew each, Section Commander, specialist signaller.
Weapons Company (4 Officer, 42 Other Ranks)
HQ Section (2 Officers, 6 ORs)
Commander, 2IC, 1SG, Supply Sergeant, Commander's driver, Armorer, 2 Signallers, 2xJeeps,
1xLight Truck
Recon Platoon (1 Officer, 17 ORs)
Platoon Headquarters: Platoon Commander, Platoon Sergeant, Medic
3 Recon Squads: Squad Leader, 4xScouts
Mortar Platoon (1 Officer, 19 ORs)
Platoon Headquarters: Platoon Commander, Platoon Sergeant, Medic, specialist signaller
4 82mm Mortars: 4 Crew each.
Weapons and Equipment |
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Uniforms: Infantrymen of the Lightning Division wear a matte
black ceramic clamshell cuirass (d6 Armor) and a
"Fritz"-styled helmet with visor. (Basic sensors)
Off-duty uniform is the black fatigues with the
addition of a white kepi. It is notable that the
Lightning Division is one of the few merc units that
actually concerns themselves with maintaining a
spit-shine in garission.
Rifle: The standard rifle of the Lightning Division is the
old but reliable Armalite AR-28, in 5.56mm caseless.
FP 2, Imp d8. A 40mm grenade launcher can be added
which increases the FP to 3. Typically 2 per squad
are issued, to the team leaders.
SMG: Submachine guns are carried by mortar crewmen, vehicle
crewmen, some members of recon squads (usually 1-2 per
squad), officers, and (depending on personal
preference) NCOs of squad level or above. The
standard is the H&K MP-2100, in 10mm caseless.
FP 3, Imp d8, Close range only.
Shotguns: Recon teams also often have 1-2 men carrying assault
shotguns. The favorite is the TacCor Sledgehammer, an
evolutionary development of the Jackhammer. It's a
12ga weapon with a 16 round magazine and 3-round burst
capability. FP 3, Imp d8. Beyond close range it uses
sabot round to achieve FP 2, Imp d10. Some squads
include a shotgunner as pointman.
Pistols: Pistols are carried by RPG and GPMG gunners, and some
officers and support troops (mechanics, etc). The
Lightning Division pistol is the H&K P41 in caseless
10mm. FP 1, Imp d8, Close range only.
General Purpose Machine Gun: GPMG is the FN MG-22 twin-barrel in 7.5mm caseless. FP
d10, Imp d10 (without AG, FP drops to d8).
RPG The RPG used is one of several generic types which are
largely interchangable. Treat as reloadable IAVR.
Gunner usually carries 1-3 rounds as does the AG.
Armored Car: The LLAR-made EE-44. Size 2, Armor 1,
Hi-Mobility wheeled, CFE, Basic ECM. 35mm autocannon
R(RFAC/2) in turret (Basic Firecontrol) with coaxial
7.5mm MG (FP d10, Imp d10). Pintle-mounted MG-6 on
commander's cupola as well (FP d10, Imp d10). Air
Defense version replaces 35mm turret with remote
turret with 20mm autocannon and fire control radar
(ADS/Basic). Crew of 3 in basic version, 2 in air
defense version.
Jeeps: Jeeps are Size 1, Armor 0, CFE, Hi-Mobility wheeled
with pintle mount capable of carrying MG-6.
Light Truck: Light Trucks are size 2, armor 0, CFE, Low-Mobility wheeled
with ring mount above crew compartment capable of
mounting MG-6.
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