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Stargrunt II Morale - Cumulative Casualties
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By Thomas Barclay
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It should not be a trivial matter for a squad to suffer massive casualties and
easily maintain good morale status. Nickel-and-diming a squad to death should kill morale as surely
as individually lethal attacks. Due to an idiosyncracy of the Stargrunt II morale check resolution
process, it is not infrequently that you see squads whittled slowly down to one or two members while
retaining very high levels of morale and combat readiness. Whereas this is possible, it should not
occur with anywhere near the frequency it does in the existing morale rules. The modifiers proposed
below, if applied to the existing morale tests to account for accumulating losses, will help to address
this idiosyncratic behaviour.
Implementation |
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Note that the % losses in the chart below are with respect to the original full-squad figure counts.
Squad Losses |
Test Modifier Lo/Med/Hi Motivation |
25% - 49% casualties |
+1 / +0 / NTR |
50% - 74% casualties |
+3 / +2 / +1 |
75%+ casualties |
+5 / +4 / +2 |
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